Borderlands 2 Evil Smasher Glitch Patched
Another big update folks! I updated the table to work with the latest Steam release and DLC (Optional)!-Full Support for the new Hammerlock Hunt DLC!-Also included is a character swapper. Its still a work in progress and may spout out some errors in the debug window but its fully operational.
What this mod does is let you swap out any enemy with another! The enemies you can spawn is anything that is possible to spawn in that area. For example, you can swap all the spawns so they spawn nothing but Jenkins to get that elusive challenge. I tried it and had dozens of them on the map at one time.
Since Gearbox likes to patch everything good and just make things a ♥♥♥♥ load harder for people is there a new glitch similar to the Evil Smasher were you can basically insta-kill raid bosses with the infinity. Borderlands 2. Borderlands 2 Unofficial Community Patch 4.0.17 tweaks weapons, skills, relics and more. Leave us alone 1975 movie. Removed all the penalties of the Evil Smasher and made it an above average. Fixed the Hyperius Gate Glitch (more or less).
Glitches In Borderlands 2
This works for any spawn, not just Varkids!-Free Camera Mod added! You can now control the camera at will, fly it around and capture screenshots you could never get before!-Smasher Mod! With this, you can control how the smasher mod glitch/ability works. You can control the chance of it happening and the multiplier.-Raid Boss Unlocker and Enabler. With these you can farm the raid bosses non-stop. Simply shoot the boss to fight them and respawn them at will.-Quick and Easy Level Selector. Click to expand.Thanks to mgr.inz.Player, the table is now more compact and easier to use!
Also the Lua scripts are now automatically executed when the table loads. Make sure you load up the table after you load up Borderlands 2 so it detects the game. If not, go to File - Open Process and then select your Borderlands2.exe process. I also added new cheats, updated some old ones and been making improvements here and there.Also please, all I ask is that you don't distribute the file. As I update the file daily, any distributed files will become out dated quickly.
You are welcome to either link to them here or to my Google Drive page to share the files that way. This way they will always have the latest, updated file on hand. Please note that the URLs for the cheat table have changed! Fear not, the old one will still work, but please make sure you update your links for the new versions.Here is the new Cheat Table layout:Screenshot of the Skill tree tables.Instructions for the Spawn Mod. Code: /.- Spawn Manipulator and Varkid Replacer- Start CE.- Attach CE to BL2.- Execute the Lua script. Code: /.- Location Teleport Mod- How to use:- Start CE.- Attach CE to BL2.- Execute the Lua script. (Ctrl+Alt+L)- Enable the Teleport Mod Enabler in the cheat table under Scripts - Lua Script Enablers- Press to Store Location- Press to Load Location- Use the to change the save slot- By using the numpad keys, you can store up to 6 differentsave locations- Press to warp all the players to your current location- Press to warp to a specific player- Player 2 = Numpad 7- Player 3 = Numpad 8- Player 4 = Numpad 9- Coming Soon:- Saving the area location to quickly warp from one area to another./ Instructions for the Blink Mod.
Code: /.- Loot Control and Scalar Mod- How to use:- Start CE.- Attach CE to BL2.- Execute the Lua script. (Ctrl+Alt+L)- Enable the Loot Control and Scalar Enabler in the cheat table under Scripts - Lua Script Enablers- Press to delete all loot from the area- Press to delete all the non-rare loot from the area- Press to teleport all the loot in the area to you- Sclar Mod:- This sclar mod will scale the visual appearance of the loot on the groundbased onr arity. The first thing I came in here to do once I saw the title was to point out that there was a.CT on the CE forums.Then once I saw your mention of blink I was confused and thinking you weren't the kind of guy to steal stuff.But now that I know you're technojacker I have to wonder why you never said hi over there.(Though the only things I contributed were some blink testing and the timescale/invisibility info, no actual scripts or pointers.)Anyways yeah I really recommend using this table, it beats the trainers available out there by far and allows tons of exploration and experimentation. Blink to jump around the maps, the loot rarity modifier to see the distribution of loot and the set limits (for example the golden chest in sanctuary is coded to only give out purples), etc. The first thing I came in here to do once I saw the title was to point out that there was a.CT on the CE forums.Then once I saw your mention of blink I was confused and thinking you weren't the kind of guy to steal stuff.But now that I know you're technojacker I have to wonder why you never said hi over there.(Though the only things I contributed were some blink testing and the timescale/invisibility info, no actual scripts or pointers.)Anyways yeah I really recommend using this table, it beats the trainers available out there by far and allows tons of exploration and experimentation. Blink to jump around the maps, the loot rarity modifier to see the distribution of loot and the set limits (for example the golden chest in sanctuary is coded to only give out purples), etc.
Ok folks, here's an update! The Drop Rate mod now includes drop rate modifiers for skins!
You can now make most (Not all enemies at the moment) drop skins more often. These include vehicle and character skins.
Simply set the skin drop rates to 10 under the Drop Rate Mod.Also included is a character swapper. Its still a work in progress and may spout out some errors in the debug window but its fully operational. What this mod does is let you swap out any enemy with another! The enemies you can spawn is anything that is possible to spawn in that area. For example, you can swap all the spawns so they spawn nothing but Jenkins to get that elusive challenge. I tried it and had dozens of them on the map at one time. This works for any spawn, not just Varkids!
As per, I successfully found how to solo Pyro Pete. Hyperius however, seems so much more difficult.What is the most effective way to kill him? Should I go after the bots first then focus on him? Though once Hyperius loses his shield, he does a nova to take down mine. Since I'm using The Bee shield, this severely drops my damage output.Also, are there elements I should avoid or try to use? For example, Will he take more damage from shock weapons because of that 'shield' he has around him, or more damage from fire because his health bar is red, meaning flesh? The easiest trick to solo Hyperius is to use the Evil Masher Glitch/Exploit.
It hasn't been patched yet, but it's been around a long time. Basically, the Evil Masher is an assault rifle with sub-par stats, a reward from Marcus's mission (Kai).When reloading however, there is a chance to 'power up' the weapon. Taken from the BL Wikia:There are at least six possible outcomes to Evil Smasher reloading:.Power up level 1, indicated by the power-up sound and explosion. Slight increase in power and reduced recoil for bullets in the nextclip. No change in clip size.Power up level 2, indicated by a louder power-up sound cue, and explosion larger than that of level 1.
All round improved weapon statscompared with level 1. In particular next clip increases in size toabout 30.Power up level 3, louder cues than level 2, high stats than level 2, in particular clip size increases to about 50.Power up level 4, the previous trend continues. All round improvement to level 3, in particular clip size increases to about 70.Power up level 5, similar as before but bigger and better. In particular clip size increases to about 90.Nothing. No sound or explosion. Weapon returns to base stats for the next clip.As for the glitch:As soon as the power-up sound and visual cue occur on Evil Smasher,and if player swap Evil Smasher right away, the power-up effects ofEvil Smasher will now apply to the newly swapped weapon, and stacks ontop of the weapon's other properties. ALL weapons in active slots nowinherit ALL of Evil Smasher's special property of powering up (i.e.chance to power-up after reload, with same explosion and power-upsound).Take this example.
Say when reloading Evil Smasher, the cues indicatethe next clip with be at the highest power-up level. If the playerswitches immediately to, say, Infinity, before Evil Smasher finishesreloading, Infinity now has increased clip size, improved damage, firerate and recoil reduction proportional to Evil Smasher highestpower-up level.
Even though the normal Infinity property of havingclip size of 1 is 'overwritten' by Evil Smasher power-up, Infinity'sother original properties (never using ammo and bullet spread lookslike infinity symbol) remain.When combined with the Infinity repeater pistol in the stated mannerand The Bee, and due to the dramatical increase to fire rate, theplayer can kill any of the Invincible foes in a matter of seconds(usually less than five seconds, even on True Vault Hunter Mode). Forexample, Voracidous the Invincible can be killed before Chief Ngwatuspawns, and Hyperius the Invincible even before his loader minionshave time to make it invulnerable. This exploit has, as such, gamebreaking effects. Also, when using this glitch with Voracidous, hewill instantly respawn after going outside of the fightning area,without the need to pay Eridium again or rezone.This power-up effect applies to all weapons in active slots until thecurrent game session ends, or switching back to Evil Smasher. It doesnot go away even after respawn, fast travel or entering inventorymenu. In multiplayer session, the clip count may reset to base statafter fast travel, still all Evil Smasher properties remain.This glitch is most noticeable for weapons with low clip count, suchas Rocket Launcher and Sniper Rifle.
Rocket Launcher under this glitchcan easily have clip size above 27, more than the maximum a normalbackpack can hold.