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This article is about the object. For the minigame in, see.
“These common barrels make a great projectile weapons against enemies.” — manual, page 16 BarrelDescriptionA barrel used mainly throughout the.First appearanceLatest appearanceBarrels (also called Regular Barrels, Normal Barrels, or Wooden Barrels ) are objects that can be used in a variety of ways throughout the franchise and related franchises, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, they were used as such by the titular against, with the mechanic returning in and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g. The number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found.
Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has become an object commonly associated with Donkey Kong in Mario-related media. In, the first obstacle faces is from a blue barrel that tosses in the level. When this blue barrel rolls into the at the start, it spawns a. Donkey Kong mostly throws brown barrels at Mario which he can then over. By jumping over a brown barrel, Mario is granted 100 points. However, barrels can sometimes roll down ladders.
By using a, he can smash the barrels, awarding him 500 points. If Mario comes in contact with a barrel, he loses a life.Barrels appear as obstacles yet again in the and the remakes in,. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.Donkey Kong Circus In, Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge that fall from the Oil Drums above, and juggle, all while riding the barrel.Donkey Kong (Game Boy). The first four levels of the version of are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game.
Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally.
When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.Donkey Kong Country and Donkey Kong Land series. Artwork of Donkey Kong getting set to throw a barrelintroduces several barrels as weapons used by in combat with enemies. They appear frequently in many levels throughout the game. The can pick up the barrel if the player presses on the controller while the characters are in front of the barrel. Donkey Kong lifts the barrel above his head, while carries it in front of his body. The barrel can then be tossed by releasing the button.
Regular barrels are necessary to destroy tough or well-protected enemies, including and, and are sometimes needed to take down bosses, such as,. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living, or fall from the ceiling after the player pulls some pipes.The mechanics of a barrel are simple: after it is picked up and thrown, it starts to roll on the ground and breaks when it hits a wall. Any enemy standing in front of a rolling barrel is defeated upon contact.
Toss dangerous barrels at the Kongs, similar to Donkey Kong in the original arcade game. These barrels break when they hit a wall; in, the barrel also breaks when it hits an enemy. Oddly enough, when bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen. And a standing next to a lone barrel in.After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game.
Despite being common in and, the first features only three barrels, each in,. In this game, barrels are smaller and take the form of wooden kegs.In and Donkey Kong Country 3, can lift barrels over her head with her ponytail. In Donkey Kong Country 3, 's method of holding barrels is the same as Diddy Kong's.In the first Donkey Kong Country, there is another type of barrel named Vine Barrels. These barrels do not display steel hoops, but rather have small green vines wrapped around them. Their only difference from regular barrels is that they break upon hitting the ground or an enemy. Vine Barrels are prominently used in, during the boss fight against, and also appear throughout the final level, as objects the Kongs must use to hit the gray off their platforms. Barrels in Donkey Kong Country 3 function the same, although these do not sport any change in appearance from generic barrels.
Bouncing on some barrels that drop down a waterfallOther enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. From Donkey Kong Country 2 shoot barrels that can be destroyed with a jump attack or by hitting a wall., also from Donkey Kong Country 2, hide inside barrels that look identical to normal barrels.
When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In Donkey Kong Country 3, very similar foes called use barrels in the same manner, only that now these are painted green with a grin., the first boss of Donkey Kong Country 3, is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow will come out.
Cracker Barrel Sock Monkey
A Barrel next to a '7' number in the version ofIn some instances, barrels also act as platforms. This is shown in Donkey Kong Country 2 and Donkey Kong Land 2, where they stay either aligned or stacked on top of each other on the ship deck levels, such as. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in Donkey Kong Country 3. Is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded.
This can be seen in. In the stage, many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground.
While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms. Donkey Kong 64 In, regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. Has the shape of a large barrel, and so does the slot machine in the minigame). Return from a, along with their clothing composed of barrels.
This time, the enemies can straightforwardly harm the by bumping into them with the barrels they wear. Otherwise, they behave the same as before.Inside the main sunken ship of, and also inside the barn with the club-wielding in, one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that can be grabbed and thrown just like in the past Donkey Kong games are rather uncommon here. These are small, and the player's character can take one in his arms if button on the controller is pressed.
Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of 's training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from, which can be accessed much later in the game.During 's round in the final boss fight against, he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing at the opposite side of K. Rool.In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.Donkey Kong Jungle Beat. Sequence of a level in Donkey Kong Jungle Beat.
Notice the barrel at the upper left of the screen, which already contains 66 bananas.In, small barrels are used to transport to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of Donkey Kong Jungle Beat. The D Barrel links to the,. The K Barrel warps the player to the,. The J Barrel goes to the,.
The B Barrel introduces the player into the,. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen.
On this barrel stays written the number of Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.DK series In and, barrels are mere harmless obstacles the can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as. Before getting destroyed, barrels can be stood on, just like on ground.Likewise, only in King of Swing, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.Donkey Kong Barrel Blast Normal barrels appear as obstacles in.
If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a and destroy them successfully without slowing down; breaking a barrel this way awards the player five.
A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, can be found throughout the courses.Mario vs. Donkey Kong series. Donkey Kong carries a barrel, in an artwork for Mario vs. Donkey Kong.Just like in the Game Boy remake of Donkey Kong, barrels can be used by Mario to attack in. They are relatively common, and most of them can be found lying on the ground in.
Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are, and, the final battle. Barrels thrown by Donkey Kong can be deflected with a and then used as normal.Mario vs.
Donkey Kong 2: March of the Minis In, barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of. If unavoided, they will destroy a Mini and cause the player to lose it.Mario vs. Donkey Kong: Minis March Again!
Barrels return in, where they function the same as in the previous game in the series. They are found in, which plays out almost identically to the Mushroom Mayhem boss battle from Mario vs. Donkey Kong 2: March of the Minis.Mario vs.
Donkey Kong: Mini-Land Mayhem! Donkey Kong is frequently accompanied by barrels in his battles from, where he uses them to attack the.
Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy and causes a.
However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.Donkey Kong Country: Rumble in the Jungle.
Illustration showing lodging a barrel inside the mouth of a.In, barrels are used by the novel's characters on several occasions. Before the leave their to travel to, fills his backpack with 'miniature barrels', including some that 'could even explode' (referring to ). In, the use barrel cannons from high up in the trees, which fire 'dangerous barrels'. The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings.
Diddy manages to hang from the ceiling, and drop barrels from above.Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out.
Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of, which allows time for Diddy to retrieve a spare part for Funky Kong. Within 's zeppelin, Donkey Kong and Diddy confront several Kemling guards with 'double jumps, cartwheel attacks, and barrels left and right'.
They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.Despite the novel describing the use of 'miniature barrels', their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel. Barrels appear as uncommon obstacles in, where they are credited as Tarusar. They are introduced in and continue to appear occasionally throughout the game. Barrels retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Cannot destroy barrels with a jump attack, but he can use to destroy them, which are sometimes found in areas with barrels.Mario & Wario.
In, uses a barrel to cover Mario's sight in, the third world.Super Mario RPG: Legend of the Seven Stars In, barrels appear inside the, where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by inside has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a that stands atop a high place in a lofty room and hurls barrels down several stairs.
The barrels push Mario down the stairs if they hit him, making him lose some in the process.Super Mario series New Super Mario Bros. In, large horizontal barrels can be found buoying on water in. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become with a, they can stand on the barrels without sinking them.Super Mario Galaxy from reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies subsequently defeated by onto one of their projectiles to send it back.New Super Mario Bros. Barrels reappear in as objects that can be picked up and thrown just like in Donkey Kong Country. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a.
They can be used to attack enemies or even other players. In, can punch barrels to make them roll and use them as obstacles against the player.The larger barrels that float on water, first seen in New Super Mario Bros., reappear in with the same physics as previously.Super Mario Galaxy 2 Barrels reappear in the with the same role as in Super Mario Galaxy, acting as cover for Octopuses. They are encountered in. A boss character named also drives a small tank which is composed of an armored barrel.Super Mario 3D Land.
Bowser throws barrels in a similar manner to Donkey KongBarrels appear in. In the final boss battle with, there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original Donkey Kong arcade game. The only way to destroy these barrels is by having the characters touch them in form.New Super Mario Bros. 2 In, barrels are only present in where they act as sinkable platforms that float on the surface of the water as in New Super Mario Bros. New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe Barrels reappear in and as items.
Here, they are less common, only appearing in some with. Barrels return in as rare items, only found in the level.Super Mario Odyssey. Mario encountering Barrels in Super Mario OdysseyIn, barrels that use their appearance from Donkey Kong are encountered as obstacles in 8-bit segments of and the. Most of the time, they come out of and roll on the ground until they fall into an.
Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the. Although they cannot be destroyed, hitting one with or with a grants one. They can also be stood on and used as platforms.Mario Golf series Mario Golf: Toadstool Tour Barrels act as the tee markers of in. Also, when Donkey Kong gets a or below, he tosses a barrel in anger.Mario Golf: World Tour Much like in the previous game, barrels act as tee markers on the course in.Mario Kart series. The from the Mario Kart games is sometimes depicted as a smiling standing atop a miniature barrel. In this promotional picture from is a stance of a real life banana trophy made after the one from.Throughout the series, barrels have appeared as both items and obstacles.
The from is designed after a barrel.Mario Kart Arcade GP The Barrel is one of Donkey Kong's special items in. It can be sent rolling forward or backward to attack opponents.Mario Kart Arcade GP 2 The Barrel reappears as an item in with the same use as before.Mario Kart 7. Next to a barrel in Time TrialIn, barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a or a in regular races. Normal-looking barrels only appear in, but in act the same.In, barrels are shielded by metallic bars and cannot be destroyed.Mario Kart Arcade GP DX The Barrel is once again one of Donkey Kong's special items in, acting the same as in Mario Kart Arcade GP and Mario Kart Arcade GP 2.Mario Kart 8 / Mario Kart 8 Deluxe Barrels return as obstacles in and on various courses. Regular barrels are found on the section of and also on the boardwalk part of. In, barrels are decorated with flowers and are found on both the actual racetrack and the sidelines.
Additionally, in, some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack. FromIn, barrels appear in a minigame called. As in a, they are used to hide items and are swapped quickly.Mario Party 5 Barrels appear in the minigame where players collect bananas by punching barrels within the ten second time limit.Mario Party 6 Barrels appear in the minigame from, where they are carried among other objects towards a giant by a whirlpool.
They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.Mario Party Advance In the minigame of, the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from that guard the area.Mario Party 8. Each of the games from this series, and, contains a stadium that represents a homage to the Donkey Kong games. The stadiums are and, respectively.
Both feature out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.In the Mario Superstar Baseball version of the stadium, a minigame called takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.The Mario Super Sluggers version of the stadium hosts another minigame, titled. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful ) that come from several Barrel Cannons.
Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels.Mario & Luigi series Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions challenges Mario and to a in and its.
In this minigame, the objective is to arrange rows of barrels of the same color.In several locations, such as and, there are barrels that can enter from underneath to solve puzzles. In the latter location, there is a segment where has to jump over rolling barrels in a similar manner to Donkey Kong. In, Luigi is trapped inside a barrel by, and must bounce a fireball back at Larry a number of times before he can continue.Mario & Luigi: Paper Jam In barrels appear in the fight with.
The duo drops barrels on the trio and make them run while shooting fireballs at them.Barrels also appear in fights with and, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.Paper Mario: Sticker Star.
One of the Barrel types from.Barrels also appear as items in and, where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent games, alongside. Starting with, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the stage; though the effect of the barrels remains unchanged.Wario series Wario Land series In both and, large barrels are present as platforms. They are mostly found in maritime areas, like the or the.Wario Land 3 “Tote those barrels and heave 'em through the hard pink blocks.” — Wario Land 3 official guideSmall, keg-like barrels appear as carriable objects in, appearing in stages such as.
They are functionally similar to from, in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms.WarioWare series Barrels appear in the microgame in, which is based upon the level from the original Donkey Kong. Here, they are thrown by Donkey Kong towards, and need to be jumped over while standing in place. Barrels are seen again in a in and, in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.Wario World Barrels appear during the battle with in.
They can be destroyed by being thrown or by any of and Captain Skull's various attacks, and may contain coins, or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him.
Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's.NES Remix series In and, barrels reappear as obstacles in many challenges that are based on the level of the arcade Donkey Kong. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels. Types of barrels In many of the games of the universe, mostly in the ones from the, a handful of barrel variations, derived from the classic barrel, appear. Public kiosk software crack works. Each fulfills a unique function that may or may not help the heroes. Oddly enough, in the Donkey Kong Country series, and are encountered more often than regular barrels. The table below lists all types of barrels in the Mario franchise and related franchises.BarrelFirst appearanceDescriptionA barrel containing an.
Laughing Barrels For Blacks
Jumping into one will transform the into the animal shown on the barrel.A barrel that can be placed as an obstacle for the other racers.' S; they function as cannons that spread on the track.A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.A rare type of barrel that moves up and down on one side of. They are used to protect the Kongs from enemy attacks.' S and a kart piece in.A living barrel that acts as the boss of.' S vehicle the Kongs use to fly around.A barrel that will launch the Kongs in a set direction automatically.A special barrel that will send the Kongs into a to play a minigame.Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.A barrel that will launch into the air before firing out the Kongs when they enter it.A barrel that explodes upon collision, defeating around it.Blast Barrels that can have their direction changed by pressing a nearby button.Barrels that act as switches in certain levels.
The Check Barrels helps the Kongs whereas the X Barrel will hinder them.Special barrels that give a a power-up unique to the pictured Kong when entered.( port)A special barrel that shows up in. When entered, it will take the Kongs to Candy's dancing minigame.Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.Common barrels that give out the Kong with their initials printed on the barrel. As of, there are four different types of DK Barrels, one for each Kong.An animated that acts as the boss of(GBA port)A special barrel that will let the Kongs play if the barrel is entered in.Rare barrels that are meant to power certain level-specific events.Special barrels that will allow the Kongs to reach the if they are entered in.A single barrel that helps the Kongs finish the level.Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.' CharactersProtagonists.Prisoners.Bosses.Enemies.Items. Extra-Life Balloon ( ).Objects.Levels. †.Miscellaneous.
Exclusive to the Game Boy Advance version. † Barbos's Barrier was moved to Pacifica in the Game Boy Advance version.
Cracker Barrel Near Me
/CharactersProtagonists.Bosses. /. /.Enemies and obstacles.Other. (. ).ObjectsItems.Barrels.Miscellaneous.Vehicles.Moves.Levels.Further info.
Exclusive to Donkey Kong Country Returns 3D.